No time for an intro this time, folks – I’ve got to finish reviewing all these games before the 2012 comet wipes us all out. Let’s roll!
Adventurer – Proxima Software, 1991
Well, this is a great start, isn’t it? Facing a badly-drawn brick wall (I mean, how hard do you have to be trying to mess up a brick wall? Seriously. Even I can draw a brick wall, and I can’t even draw a stick man right. Look at those bricks, they’re all different shapes. That wall’d never stay up with that kind of workmanship. I just hope I’m not inside a house or something.)
Right, so it’s a first person dungeon crawler then. And I appear to be naked apart from some leopard-print pants, and unarmed apart from a leaf. Clearly, I’m doomed. Might as well have a wander about and see what I can find that’ll kill me. Wait, what’s this?
I found this lying around on the floor. I’ve no idea what it is. Is it a ping-pong bat with a laser sight? Is it a wind-up balloon? Perhaps it’s some sort of medical device? Using the magnifying glass icon revealed the following telling description:
I’m doomed. Still, keep wandering, keep wandering… Oh, what’s this?
A set of bellows? One of those bats for waving at landing aeroplanes? A banjo? No! It’s…
Yeah… I don’t think I’m going to get very far in this game. It’s a shame, because it is very well-presented, although moving around using an icon system is frankly tiresome, and drops the score a little. Toffee apple out of ten.
Adventurer’s Nightmare – Wicosoft, 1983
Oh bugger, it’s in German. And has four full pages of indecipherable instructions. Still, I’ll soldier on, so long as it’s not a text adventure…
And thankfully it’s not. It’s some kind of Tempest-like shoot-’em-up, where little dots shoot at a big yellow circle, and strange black birds fly around. It’s also a game where all the in-game text is, bizarrely, in English. It’s also not very good. Eins out of zehn.
Adventures In The Lost Valley – Megasoft, unknown
Now there’s a title screen to strike fear into the hearts of men, eh? But! It gets worse… It’s a text adventure. Oh god, didn’t I suffer enough last time? What did I do to deserve this? Ah well, at least this one clears the screen before starting the game…
But wait! It’s not all bad. For example…
On the other hand, this is how my first game ended (having taken off my shoes again to put on some boots I’d just found).
And look – ‘tomorrow’ is mis-spelt. Tch. I’m torn – not since Batman: Rise of Sin Tzu have I been gypped by a game I wanted to like so badly. There’s only one score I can possibly give it – Nike out of Clarks.
Adventures Of Barsak The Dwarf – Gilsoft, 1984
It’s another text adventure.
It’s a text adventure in which I died of starvation after 17 turns. Next.
The Adventures Of Brian The Bold – Central Solutions, 1985
It’s another text adventure.
It’s a text adventure that doesn’t recognise ‘L’ as a shortcut for ‘LOOK’, and beeps a couple of times after every command, whether it’s recognised or not. Moving swiftly on…
Adventures Of Buratino – Copper Feet, 1993
Y’know, there’s a lot to be said for the Romans. When they went around conquering all of Europe, they probably didn’t realise it at the time but they were in fact doing me a huge favour. Y’see, with all the Roman territories using the same alphabet, it meant that a couple of thousand years later I’d be able to blag my way through European Speccy games. Sadly the Romans didn’t conquer Russia, and I’m left with five pages of indecipherable text.
It’s really, really annoying, because once I’ve got the game itself started, it’s a bright, colourful and smooth adventure game that reminds me of Don Priestly’s stuff. It moves and looks fantastic, and there’s some sort of simple menu-system for handling items. If only I could understand what the heck was going on, eh?
The Adventures Of Sid Spider – David Pegg, 2002
Wouldn’t load, and I couldn’t be bothered to get another copy. It’s probably a text adventure, anyway. What’s that? I’m obliged by the Advertising Standards Authority to provide the promised review of every Speccy game ever? Bah. Alright then, I’ll go get it…
There. Happy now? It’s a puzzle game. Each level is a single screen with some colour-coordinated doors and keys, and you have to puzzle your way through them. It’s straightforward enough for the first three levels, which is all I can be bothered to try at the moment. It’s the first game of the day I don’t have any complaints about, anyway, which is an achievement of sorts, and I might well go back and give it a proper review later (since it seems to have been released while we were on a little bit of a hiatus).
The Adventures Of St Bernard – Carnell Software, 1983
So I’m a dog, then? And I have to rescue somebody? Okay. At least this is something a little different. Let’s get moving…
Hey, what’s that?
It’s another dog. He doesn’t look too friendly, being pure black and all.
Crikey. He’s so close he’s absorbing the colour from my arse.
Oh, by the way – your dog accelerates at the same rate as a fat man on a hill, ie not at all. So there’s no way to escape the other dog. (Sigh.)
Well, I don’t know what I did to deserve that pile of crap (apart from Adventures of Buratino, which was just unplayable rather than crap). But at least that’s all of the ‘Adventure’s out of the way (if not all of the adventures, if you see what I mean). Next! Adversary to African Seeds.